To get rid of sniper rifle training, uncomment sniper rifle training in the tech manager text file, and change the "1" to "0", comment out all the other upgrades other than say, shotguns which you also set to "1", save, then press the tech manager bind (that you added to your coalesced.ini) in game and you'll magically forget how to use sniper rifles and learn how to use shotguns on Shepard.Īzureum's tech manager Make sure to edit the files in notepadd ++, follow the instructions in the tech manager text file about where to place the files, and remember to repair your coalesced.ini with me2inifixer after making the bind. The modding is possible II thread's first post contains links to each program as well as info on how to edit.Ī very simple matter of commenting out what you don't want and uncommenting the things you do want.
Using it requires a few programs, notepad ++ for editing the tech manager text file and coalesced.ini, me2inifixer to repair the edited coalesced.ini and a basic understanding of how to edit these files. By changing the settings in the text file you can add some or all bonus weapons, weapon training, or remove training or weapons from your character. You set up a bind (by editing coalesced.ini) to run the Azureum tech manager, which is just a text file with a list of console commands that run when you press the bind. It will try to force you to pick a weapon from what your character is actually allowed. but you cannot then change your loadout with the in-game weapons locker that shows at the start of missions, in various levels and beside Jacob on the Normandy. Gibbed's editor will let you change what weapons you're carrying. IT WILL CORRUPT THE SAVE.Įdited by Slidell505, 20 June 2010 - 04:38 AM. SFXWeapon_GethPulseRifleĭO NOT PUT SFXGameContent_Inventory. Then scroll down to Weapons and on the right side of it there will be a box with three dots in it click that.įind the sniper rifle again and put one of those in it but put it in like this. SFXGameContentDLC_HEN_MT.SFXWeapon_TacticalMachinePistol = M-12 Locust SFXGameContent_Inventory.SFXHeavyWeapon_FlameThrower = M-451 Firestorm SFXGameContent_Inventory.SFXHeavyWeapon_ParticleBeam = Collector Particle Beam SFXGameContent_Inventory.SFXHeavyWeapon_NukeLauncher = M-920 Cain SFXGameContent_Inventory.SFXHeavyWeapon_FreezeGun = M-622 Avalanche SFXGameContent_Inventory.SFXHeavyWeapon_MissileLauncher = ML-77 Missile Launcher SFXGameContent_Inventory.SFXHeavyWeapon_GrenadeLauncher = M-100 Grenade Launcher SFXGameContent_Inventory.SFXWeapon_MassCannon = M-98 Widow SFXGameContent_Inventory.SFXWeapon_AntiMatRifle = M-97 Viper SFXGameContent_Inventory.SFXWeapon_SniperRifle = M-92 Mantis SFXGameContent_Inventory.SFXWeapon_FlakGun = M-300 Claymore SFXGameContent_Inventory.SFXWeapon_HeavyShotgun = M-27 Scimitar SFXGameContent_Inventory.SFXWeapon_Shotgun = M-23 Katana SFXGameContent_Inventory.SFXWeapon_GethPulseRifle = Geth Pulse Rifle SFXGameContent_Inventory.SFXWeapon_Machinegun = M-76 Revenant SFXGameContent_Inventory.SFXWeapon_Needler = M-15 Vindicator SFXGameContent_Inventory.SFXWeapon_AssaultRifle = M-8 Avenger SFXWeapon_GethPulseRifleSFXWeapon_SMG = M-9 Tempest SFXGameContent_Inventory.SFXWeapon_AutoPistol = M-4 Shuriken SFXGameContent_Inventory.SFXWeapon_HandCannon = M-6 Carnifex So delete that and put one of these in it's place.įXGameContent_Inventory.SFXWeapon_HeavyPistol = M-3 Predator SFXGameContent_Inventory.SFXWeapon_SniperRifle First go to Raw>Player>Appearance>Loadout Then there's one that has the sniper rifle listed ( I believe it has unknown 3 next to it.) They're called SniperRifle AntiMat or MassCannon. You can force the weapon you want over the Sniper rifle.
For the 360, it's the same on PC I'm sure.